Paper Abstract and Keywords |
Presentation |
2008-03-10 11:40
Plane-Sweep Algorithm: Various Tools for Computer Vision Vincent Nozick (Keio Univ.), Francois de Sorbier (Univ. Paris-Est.), Hideo Saito (Keio Univ.) IE2007-275 PRMU2007-259 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Recent research on computer vision has made significant progress in 3d reconstruction and free-viewpoint video however most of these methods are not suited for real-time rendering. This paper presents a Video-Based Rendering method that provides online new viewpoints of the scene from a set of webcams. Our method follows a plane-sweep approach perfectly suited for GPU implementation. This paper mainly focuses on different implementations of this method for different purposes. Indeed, our basic plane-sweep technique uses 4 input cameras to create online new views. However this method can be modified to be used with up to 10 cameras or more by a camera selection process. This method can also be adapted to handle moving input cameras using a real-time camera calibration technique. Moreover, this method can easily render a depth map instead of a new view. Finally, we explain how the plane-sweep algorithm can be modified to create multiple new views simultaneously. This latter application is mainly designed for autostereoscopic displays application. Implementation and performance are detailed for all these plane-sweep methods. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Video-based rendering / real-time rendering / on-line rendering / GPU / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 107, no. 539, PRMU2007-259, pp. 87-94, March 2008. |
Paper # |
PRMU2007-259 |
Date of Issue |
2008-03-03 (IE, PRMU) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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IE2007-275 PRMU2007-259 |
Conference Information |
Committee |
PRMU IE |
Conference Date |
2008-03-10 - 2008-03-11 |
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(See Japanese page) |
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JAIST |
Paper Information |
Registration To |
PRMU |
Conference Code |
2008-03-PRMU-IE |
Language |
English |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Plane-Sweep Algorithm: Various Tools for Computer Vision |
Sub Title (in English) |
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Video-based rendering |
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real-time rendering |
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on-line rendering |
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GPU |
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1st Author's Name |
Vincent Nozick |
1st Author's Affiliation |
Keio Univ. (Keio Univ.) |
2nd Author's Name |
Francois de Sorbier |
2nd Author's Affiliation |
University of Marne-la-Vallee (Univ. Paris-Est.) |
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Hideo Saito |
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Keio Univ. (Keio Univ.) |
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Speaker |
Author-1 |
Date Time |
2008-03-10 11:40:00 |
Presentation Time |
30 minutes |
Registration for |
PRMU |
Paper # |
IE2007-275, PRMU2007-259 |
Volume (vol) |
vol.107 |
Number (no) |
no.538(IE), no.539(PRMU) |
Page |
pp.87-94 |
#Pages |
8 |
Date of Issue |
2008-03-03 (IE, PRMU) |
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