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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 422  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
CQ, CS
(Joint)
2024-05-16
13:30
Aichi
(Primary: On-site, Secondary: Online)
The Effect of Jitter Buffer Setting on QoE in Cloud Streaming Game Using WebRTC
Naoyasu Kaneko, Toshiro Nunome (NITech)
(To be available after the conference date) [more]
NLP, MSS 2024-03-14
13:35
Misc. Kikai-Shinko-Kaikan Bldg. Fixed-Rate-Taxation-based Stabilization of Nonequilibrium Target State in Replicator Dynamics
Takafumi Kanazawa (Setsunan Univ.) MSS2023-92 NLP2023-144
In the population that consists of many agents interacting among each other, selfish behavior of each agent may leads t... [more] MSS2023-92 NLP2023-144
pp.103-106
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-14
16:20
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
Impression of Character's Responding Behavior Corresponding to User's Speech Proactiveness
Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) IMQ2023-51 IE2023-106 MVE2023-80
This study aimed to improve speech proactivity in foreign-language face-to-face dialogue. We have examined a system to e... [more] IMQ2023-51 IE2023-106 MVE2023-80
pp.208-213
IA, SITE, IPSJ-IOT [detail] 2024-03-13
11:10
Okinawa Miyakojima City Future Creation Center
(Primary: On-site, Secondary: Online)
Analysis of Business Model of Co-Creative Digital-Twin City Using Evolutionary Game
Kaito Kondo, Noriaki Kamiyama (Ritsumeikan Univ.) SITE2023-90 IA2023-96
Digital twins that predict various phenomena in the real world by collecting a wide variety of data from the real world ... [more] SITE2023-90 IA2023-96
pp.136-141
SS 2024-03-09
11:25
Okinawa
(Primary: On-site, Secondary: Online)
Developing Conversational Agents Using GPT-4 for Application in Information Security Education
Atsuya Tsuda, Kazutaka Matsuzaki (Chuo Univ.) SS2023-80
In this paper, we report on the development of an interactive agent using a large language model, aimed at being introdu... [more] SS2023-80
pp.186-189
HCS 2024-03-03
16:10
Shizuoka Tokoha University(Shizuoka-Kusanagi Campus) Dynamic leader-follower relationships in competitive interactions
Shuntaro Okazaki, Yuto Kurihara, Rieko Osu (Waseda Univ.) HCS2023-112
This study addresses the question of what defines the leader-follower formation in social interactions, especially compe... [more] HCS2023-112
pp.137-142
NS, IN
(Joint)
2024-03-01
10:10
Okinawa Okinawa Convention Center On Game Theoretic Mining Task Offloading in Decentralized Applications
Kota Yamada, Takanori Hara, Shoji Kasahara (NAIST) NS2023-198
With the increasing demand for blockchain-based Decentralized Applications (DApps), mining increas- ingly grows in impor... [more] NS2023-198
pp.154-159
SS, MSS 2024-01-18
10:00
Ishikawa
(Primary: On-site, Secondary: Online)
Rational synthesis based on multiplayer games with registers
Yuto Sakao, Hiroyuki Seki (Nagoya Univ.) MSS2023-61 SS2023-40
The realizability problem is to decide whether there is a system that meets a given specification. The synthesis problem... [more] MSS2023-61 SS2023-40
pp.52-57
SS, MSS 2024-01-18
14:40
Ishikawa
(Primary: On-site, Secondary: Online)
Decidability of the existence of a doomsday equilibrium in stochastic Buchi games
Hiroki Mizuno, Rindo Nakanishi, Hiroyuki Seki (Nagoya Univ.) MSS2023-68 SS2023-47
We consider a multi-player nonzero-sum stochastic game played on a finite directed graph with Büchi objective. A doomsda... [more] MSS2023-68 SS2023-47
pp.93-98
QIT
(2nd)
2023-12-17
17:30
Okinawa OIST
(Primary: On-site, Secondary: Online)
[Poster Presentation] The advantage of sharp measurements: In terms of discrimination game and simulability
Kodai Kobayashi, Shintaro Minagawa, Francesco Buscemi (Nagoya Univ.)
We redefined the sharp measurements in terms of the repeatability of corresponding CP-instruments, which have been defin... [more]
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Transition and analysis by mutual learning within a group in incomplete information game in " Hol's der Geier"
Shintaro Abe, Kazuki Takahashi, Takashi Takekawa (Kogakuin Univ)
In perfect information games, AI learned through self-play and achieved high performance. In incomplete information game... [more]
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
[Tutorial Lecture] Connecting Play and Learning: Design Principles and cases in Game-Based Learning
Toru Fujimoto (UTokyo)
The integration of game elements into learning has gained momentum with the rise of concepts like serious games and gami... [more]
SIS 2023-12-07
11:00
Aichi Sakurayama Campus, Nagoya City University
(Primary: On-site, Secondary: Online)
Data Path Parallelization to Improve Performance of High-level Synthesized Sprite Drawing Hardware
Yuka Otani, Akira Yamawaki (Kyutech) SIS2023-24
A mobile terminal architecture which can dynamically reconfigure the optimal hardware for each application can achieve h... [more] SIS2023-24
pp.1-6
MSS, CAS, IPSJ-AL [detail] 2023-11-17
14:45
Okinawa   Construction of criminal models using kernel density estimation
Kenta Sakakura, Eiji Konaka (Meijo Univ.) CAS2023-80 MSS2023-50
Since the 2000s, security systems using autonomous mobile vehicles have begun to be put into practical use, and automati... [more] CAS2023-80 MSS2023-50
pp.107-112
CCS 2023-11-12
10:00
Toyama Toyama Prefectural University Point Cloud Data Trading Model Considering Compensation Distribution to Minimize Maximum Dissatisfaction Based on Collected Area
Jin Watanabe, Sumiko Miyata (SIT), Kenji Kanai (WU) CCS2023-33
The digital twin is said to be a key technology for the next generation of smart cities.
The Digital Twin is expected t... [more]
CCS2023-33
pp.47-52
HCS, CNR 2023-11-06
10:00
Tokyo Kogakuin University
(Primary: On-site, Secondary: Online)
Relationships between Paying in Video Games and Collective Playing, Age, and Gender
Sayoko Yamashita, Kairi Sugimoto, Katsumi Watanabe (Waseda Univ.) CNR2023-19 HCS2023-81
Although studies of video game experience and addiction have been conducted, only a few comprehensive studies has focuse... [more] CNR2023-19 HCS2023-81
pp.68-72
RISING
(3rd)
2023-10-31
09:45
Hokkaido Kaderu 2・7 (Sapporo) [Poster Presentation] Distributed ABS Deployment Method Considering LoS/NLoS Conditions
Makitaro Furuta (Osaka Univ.), Tatsuaki Kimura (Doshisha Univ.), Tetsuya Takine (Osaka Univ.)
Unmanned aerial vehicles (UAVs) equipped with cellular base stations, namely, aerial base stations (ABS), have attracted... [more]
SS, DC 2023-10-12
10:00
Nagano
(Primary: On-site, Secondary: Online)
A game-theoretic approach to indistinguishability of winning objectives as user privacy
Rindo Nakanishi (Nagoya Univ.), Yoshiaki Takata (KUT), Hiroyuki Seki (Nagoya Univ.) SS2023-27 DC2023-33
We propose a new game-theoretic framework for studying the privacy protection of a user
who interactively uses a softwa... [more]
SS2023-27 DC2023-33
pp.32-37
NS 2023-10-04
14:15
Hokkaido Hokkaidou University + Online
(Primary: On-site, Secondary: Online)
Distributed ABS Deployment Method Considering LoS/NLoS Conditions
Makitaro Furuta (Osaka Univ.), Tatsuaki Kimura (Doshisha Univ.), Tetsuya Takine (Osaka Univ.) NS2023-74
Unmanned aerial vehicles (UAVs) equipped with cellular base stations, namely airborne base stations (ABS), have attracte... [more] NS2023-74
p.28
HCS 2023-08-26
11:00
Hyogo
(Primary: On-site, Secondary: Online)
Psychological Characteristics of Elementary School Students Who Communicate and Contact with Online Strangers
Chiharu Suzuki (Ritsumeikan Univ.), Michiko Nakayama (Nara Women's Univ.) HCS2023-50
There have been elementary school students connecting with online strangers through Social Networking Services and onlin... [more] HCS2023-50
pp.41-46
 Results 1 - 20 of 422  /  [Next]  
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