| 講演抄録/キーワード |
| 講演名 |
2006-02-20 14:40
Visualization of Large Caved Terrains ○Sven Forstmann・Jun Ohya(Waseda Univ.) 技報電子化トライアル実施中(通信ソサイエティのみ) |
| 抄録 |
(和) |
Presented is a new algorithm for the real-time visualization of large caved landscapes without any pre-processing. The presented method utilizes a novel continuous level-of-detail (LOD) approach based on nested clip-boxes for visualizing the triangular geometry that is generated from large volume data. The algorithm focuses on simplicity and performance for fast rendering. In tests, the algorithm achieved an average of about 50 frames per second on a consumer level desktop system |
| (英) |
Presented is a new algorithm for the real-time visualization of large caved landscapes without any pre-processing. The presented method utilizes a novel continuous level-of-detail (LOD) approach based on nested clip-boxes for visualizing the triangular geometry that is generated from large volume data. The algorithm focuses on simplicity and performance for fast rendering. In tests, the algorithm achieved an average of about 50 frames per second on a consumer level desktop system |
| キーワード |
(和) |
Terrain / visualization / level-of-detail / volumetric landscape / iso-surface / / / |
| (英) |
Terrain / visualization / level-of-detail / volumetric landscape / iso-surface / / / |
| 文献情報 |
信学技報, vol. 105, no. 608, ITS2005-64, pp. 101-105, 2006年2月. |
| 資料番号 |
ITS2005-64, IE2005-271 |